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@DATABASE "dopus/gui.h" @MASTER "opussdk:include/dopus/gui.h" @REMARK (c) Dr Greg Perry and Jonathan Potter, GPSoftware 1996 @REMARK This file was initially created by ADtoHT 2.1 on 07-Sep-96 18:20:14 @REMARK ADtoHT is © 1993-1995 Christian Stieber @NODE MAIN "dopus/gui.h" @TOC "DopusSDK/MAIN" @{"dopus/gui.h" LINK File} @{b}#defines@{ub} @{"SCRI_LORES" LINK "dopus/gui.h/File" 12} @{"SCROLL_HORIZ" LINK "dopus/gui.h/File" 41} @{"SCROLL_NOIDCMP" LINK "dopus/gui.h/File" 39} @{"SCROLL_VERT" LINK "dopus/gui.h/File" 40} @ENDNODE @NODE File "dopus/gui.h" #ifndef _DOPUS_GUI #define _DOPUS_GUI /***************************************************************************** GUI support *****************************************************************************/ // Screen Info #define SCRI_LORES (1<<0) ULONG ScreenInfo(struct Screen *); // Drawing void DrawBox(struct RastPort *,struct Rectangle *,struct DrawInfo *,BOOL); void DrawFieldBox(struct RastPort *,struct Rectangle *,struct DrawInfo *); // Palette void LoadPalette32(struct ViewPort *,unsigned long *); void GetPalette32(struct ViewPort *,unsigned long *,unsigned short,short); // BOOPSI struct Gadget *FindBOOPSIGadget(struct List *,USHORT); void BOOPSIFree(struct List *); // Gadgets struct Gadget *AddScrollBars(struct Window *,struct List *,struct DrawInfo *,short); struct Gadget *CreateTitleGadget(struct Screen *,struct List *,BOOL,short,short,unsigned short); struct Gadget *FindGadgetType(struct Gadget *,UWORD); void FixTitleGadgets(struct Window *); void ActivateStrGad(struct Gadget *,struct Window *); #define SCROLL_NOIDCMP (1<<0) // Don't send IDCMPUPDATE messages #define SCROLL_VERT (1<<1) // Vertical scroller #define SCROLL_HORIZ (1<<2) // Horizontal scroller enum { GAD_VERT_SCROLLER=2, // Vertical scroller GAD_VERT_ARROW_UP, GAD_VERT_ARROW_DOWN, GAD_HORIZ_SCROLLER, // Horizontal scroller GAD_HORIZ_ARROW_LEFT, GAD_HORIZ_ARROW_RIGHT, }; // Bitmap routines struct BitMap *NewBitMap(ULONG,ULONG,ULONG,ULONG,struct BitMap *); void DisposeBitMap(struct BitMap *); // Find public screen node struct PubScreenNode *FindPubScreen(struct Screen *,BOOL); // Set busy pointer in a window void SetBusyPointer(struct Window *); #endif @ENDNODE